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	Comments on: That one XKCD thing, now interactive	</title>
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		<title>
		By: flikx		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267465</link>

		<dc:creator><![CDATA[flikx]]></dc:creator>
		<pubDate>Thu, 12 Mar 2026 02:16:30 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267465</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267329&quot;&gt;jwz&lt;/a&gt;.

&lt;blockquote&gt;
I haven&#039;t looked in a while, but I imagine physics engines are still quite large and involved.

&lt;/blockquote&gt;
Physics engines are definitely large and involved, especially as big general purpose systems taking URDF models in massive scene graphs and running accurate engineering-grade simulation.

But for screensaver use, it could be doable. Given polygon models, a complementarity solver, collision checker, equations of motion with model derivatives, and a stable integrator. Not a weekend project, but also not something requiring a few years for a large game development studio.

I&#039;m game to help out. I sit in the middle of the Venn diagram of speaking portable C, having an extensive background in multibody system dynamics, and enjoying screensavers.]]></description>
			<content:encoded><![CDATA[<div class="geolocation">United States</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267329">jwz</a>.</p>
<blockquote><p>
I haven't looked in a while, but I imagine physics engines are still quite large and involved.</p>
</blockquote>
<p>Physics engines are definitely large and involved, especially as big general purpose systems taking URDF models in massive scene graphs and running accurate engineering-grade simulation.</p>
<p>But for screensaver use, it could be doable. Given polygon models, a complementarity solver, collision checker, equations of motion with model derivatives, and a stable integrator. Not a weekend project, but also not something requiring a few years for a large game development studio.</p>
<p>I'm game to help out. I sit in the middle of the Venn diagram of speaking portable C, having an extensive background in multibody system dynamics, and enjoying screensavers.</p>
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		<title>
		By: MisterFlibble		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267351</link>

		<dc:creator><![CDATA[MisterFlibble]]></dc:creator>
		<pubDate>Sat, 07 Mar 2026 04:10:33 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267351</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267329&quot;&gt;jwz&lt;/a&gt;.

I&#039;m honored that jwz graced my comment with his thoughts. My years of lurking were worthwhile.]]></description>
			<content:encoded><![CDATA[<div class="geolocation">Australia</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267329">jwz</a>.</p>
<p>I'm honored that jwz graced my comment with his thoughts. My years of lurking were worthwhile.</p>
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		<title>
		By: Zygo		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267348</link>

		<dc:creator><![CDATA[Zygo]]></dc:creator>
		<pubDate>Fri, 06 Mar 2026 19:16:30 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267348</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267325&quot;&gt;thielges&lt;/a&gt;.

Clicking on empty, insert space also causes total collapse...so the simulation is indeed accurate for its subject matter.]]></description>
			<content:encoded><![CDATA[<div class="geolocation">Canada</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267325">thielges</a>.</p>
<p>Clicking on empty, insert space also causes total collapse...so the simulation is indeed accurate for its subject matter.</p>
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		<title>
		By: jwz		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267329</link>

		<dc:creator><![CDATA[jwz]]></dc:creator>
		<pubDate>Wed, 04 Mar 2026 12:40:16 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267329</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267313&quot;&gt;David Konerding&lt;/a&gt;.

I haven&#039;t looked in a while, but I imagine physics engines are still quite large and involved.

One of my fundamental principles in porting XScreenSaver to various systems has been that there always be a single set of source files: &quot;porting&quot; does not mean making a second, slightly different source file, it means adding a compatibility layer so the the existing source can run on the new system. That&#039;s why XScreenSaver now contains a macOS emulation of X11, an iOS emulation of X11, and Android emulation of X11, a GLSL emulation of OpenGL... and also kind-of a GLSL emulation of X11.

That being said, if there was: A) a cross-platform webview widget (or several) capable of running full screen WebGL as a screen saver and B) a semi-mechanical way to translate all of the existing C code to sane, editable JavaScript code, I would be tempted to re-base all of the savers in JS instead of C. I don&#039;t think that&#039;s likely, though.

I poked around a bit at compiling it to WASM but I didn&#039;t get very far and didn&#039;t really understand the whole situation.]]></description>
			<content:encoded><![CDATA[<div class="geolocation">United States</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267313">David Konerding</a>.</p>
<p>I haven't looked in a while, but I imagine physics engines are still quite large and involved.</p>
<p>One of my fundamental principles in porting XScreenSaver to various systems has been that there always be a single set of source files: "porting" does not mean making a second, slightly different source file, it means adding a compatibility layer so the the existing source can run on the new system. That's why XScreenSaver now contains a macOS emulation of X11, an iOS emulation of X11, and Android emulation of X11, a GLSL emulation of OpenGL... and also kind-of a GLSL emulation of X11.</p>
<p>That being said, if there was: A) a cross-platform webview widget (or several) capable of running full screen WebGL as a screen saver and B) a semi-mechanical way to translate all of the existing C code to sane, editable JavaScript code, I would be tempted to re-base all of the savers in JS instead of C. I don't think that's likely, though.</p>
<p>I poked around a bit at compiling it to WASM but I didn't get very far and didn't really understand the whole situation.</p>
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		<title>
		By: thielges		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267325</link>

		<dc:creator><![CDATA[thielges]]></dc:creator>
		<pubDate>Wed, 04 Mar 2026 08:11:16 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267325</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267289&quot;&gt;Infoseepage&lt;/a&gt;.

Low?&#160; It might be &lt;strong&gt;&lt;em&gt;no&lt;/em&gt;&lt;/strong&gt; friction.&#160; Seems like inertia is this model&#039;s only moderating factor.&#160; I have tried and failed to find a place to click that does not result in total collapse.&#160; Best so far is five minutes from click to total collapse including a couple of minute long periods when nothing seems to move, followed by more rockfall.&#160; Just try to find a nudge that leaves anything standing.]]></description>
			<content:encoded><![CDATA[<div class="geolocation">United States</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267289">Infoseepage</a>.</p>
<p>Low?&nbsp; It might be <strong><em>no</em></strong> friction.&nbsp; Seems like inertia is this model's only moderating factor.&nbsp; I have tried and failed to find a place to click that does not result in total collapse.&nbsp; Best so far is five minutes from click to total collapse including a couple of minute long periods when nothing seems to move, followed by more rockfall.&nbsp; Just try to find a nudge that leaves anything standing.</p>
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		<title>
		By: Big		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267320</link>

		<dc:creator><![CDATA[Big]]></dc:creator>
		<pubDate>Wed, 04 Mar 2026 01:55:20 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267320</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267301&quot;&gt;Rich&lt;/a&gt;.

And a block called node_modules that interconnects to millions of other blocks decending deep underground eventually looking like the root system of an entire Redwood forest...]]></description>
			<content:encoded><![CDATA[<div class="geolocation">Australia</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267301">Rich</a>.</p>
<p>And a block called node_modules that interconnects to millions of other blocks decending deep underground eventually looking like the root system of an entire Redwood forest...</p>
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		<title>
		By: Alex R		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267317</link>

		<dc:creator><![CDATA[Alex R]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 21:23:22 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267317</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267296&quot;&gt;jwz&lt;/a&gt;.

And, like with actual swans, I can absolutely enjoy the beauty of the movement while studiously ignoring all the labored paddling under the water.

Thanks for all that paddling, BTW.]]></description>
			<content:encoded><![CDATA[<div class="geolocation">United States</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267296">jwz</a>.</p>
<p>And, like with actual swans, I can absolutely enjoy the beauty of the movement while studiously ignoring all the labored paddling under the water.</p>
<p>Thanks for all that paddling, BTW.</p>
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		<title>
		By: David Konerding		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267313</link>

		<dc:creator><![CDATA[David Konerding]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 18:31:45 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267313</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267307&quot;&gt;MisterFlibble&lt;/a&gt;.

A long long time ago (probably 25 years ago) I wanted to embed a physics engine in xscreensaver (this was shortly after I contributed &quot;Extrusion&quot; saver based on Linas Vestpas&#039;s GLE: https://www.linas.org/gle/)&#160; Many interesting savers would be trivial to implement with a good 2D or 3D physics engine.&#160; At the time, most engines were large complex pieces of software in C++ and jwz (rightfully) didn&#039;t want to pull in a dependency like that.&#160; Instead, what we wanted was a single-file C-based physics engine embedded directly in the saver (savers with more than one C file are tricky to work with).&#160; similarly, I wanted to create a scripting language and port all the savers to the scripting language (I doubt jwz would ever accept that into the codebase).]]></description>
			<content:encoded><![CDATA[<div class="geolocation">United States</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267307">MisterFlibble</a>.</p>
<p>A long long time ago (probably 25 years ago) I wanted to embed a physics engine in xscreensaver (this was shortly after I contributed "Extrusion" saver based on Linas Vestpas's GLE: <a href="https://www.linas.org/gle/" rel="nofollow ugc">https://www.linas.org/gle/</a>)&nbsp; Many interesting savers would be trivial to implement with a good 2D or 3D physics engine.&nbsp; At the time, most engines were large complex pieces of software in C++ and jwz (rightfully) didn't want to pull in a dependency like that.&nbsp; Instead, what we wanted was a single-file C-based physics engine embedded directly in the saver (savers with more than one C file are tricky to work with).&nbsp; similarly, I wanted to create a scripting language and port all the savers to the scripting language (I doubt jwz would ever accept that into the codebase).</p>
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		<title>
		By: Not Frank		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267308</link>

		<dc:creator><![CDATA[Not Frank]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 16:56:46 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267308</guid>

					<description><![CDATA[Great! That said, the creator missed the opportunity to title it &quot;Angry Nerds&quot;

(Yes, there&#039;s no throwing things at it mechanic, it still applies, possibly even more)

((The autodisassembly is a feature, not a bug))]]></description>
			<content:encoded><![CDATA[<div class="geolocation">United States</div>
<p>Great! That said, the creator missed the opportunity to title it "Angry Nerds"</p>
<p>(Yes, there's no throwing things at it mechanic, it still applies, possibly even more)</p>
<p>((The autodisassembly is a feature, not a bug))</p>
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		<title>
		By: MisterFlibble		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267307</link>

		<dc:creator><![CDATA[MisterFlibble]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 16:01:57 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267307</guid>

					<description><![CDATA[I will be deeply disappointed if I can&#039;t select this screensaver in your next XScreensaver release! I&#039;m looking forward to gathering the family around the warmth of my CRT monitor to watch the collapse of the Internet!]]></description>
			<content:encoded><![CDATA[<div class="geolocation">Australia</div>
<p>I will be deeply disappointed if I can't select this screensaver in your next XScreensaver release! I'm looking forward to gathering the family around the warmth of my CRT monitor to watch the collapse of the Internet!</p>
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		<title>
		By: thielges		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267306</link>

		<dc:creator><![CDATA[thielges]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 15:58:00 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267306</guid>

					<description><![CDATA[The diagram is missing a graphic element.&#160; In the empty space in the upper right of the frame there should be a powerpoint presentation titled &quot;Company offsite. Directions for next year: incorporate XXX into all product lines.&quot; Where XXX would be something like Truetype fonts, The Cloud, &quot;AI&quot;, etc.

I can tell because if you click on that empty space, the tower of blocks gradually disintegrates without any visible linkage to that top-down decision.]]></description>
			<content:encoded><![CDATA[<div class="geolocation">United States</div>
<p>The diagram is missing a graphic element.&nbsp; In the empty space in the upper right of the frame there should be a powerpoint presentation titled "Company offsite. Directions for next year: incorporate XXX into all product lines." Where XXX would be something like Truetype fonts, The Cloud, "AI", etc.</p>
<p>I can tell because if you click on that empty space, the tower of blocks gradually disintegrates without any visible linkage to that top-down decision.</p>
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		<title>
		By: Zygo		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267305</link>

		<dc:creator><![CDATA[Zygo]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 15:23:21 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267305</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267303&quot;&gt;tfb&lt;/a&gt;.

The fact that it waits for a click instead of falling apart on its own is so unrealistic.&#160; It&#039;s like the creator has never &lt;em&gt;seen&lt;/em&gt; the Internet.

As someone who has seen the Internet, picking up one of the blocks and using it to methodically smack the others around is strangely cathartic.]]></description>
			<content:encoded><![CDATA[<div class="geolocation">Canada</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267303">tfb</a>.</p>
<p>The fact that it waits for a click instead of falling apart on its own is so unrealistic.&nbsp; It's like the creator has never <em>seen</em> the Internet.</p>
<p>As someone who has seen the Internet, picking up one of the blocks and using it to methodically smack the others around is strangely cathartic.</p>
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		<title>
		By: Baggypants		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267304</link>

		<dc:creator><![CDATA[Baggypants]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 14:36:19 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267304</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267287&quot;&gt;Stuart Langridge&lt;/a&gt;.

After the initial clickdrop I attempted to carefully deconstruct the tower, I managed to take 6 blocks off before it collapsed all by itself.]]></description>
			<content:encoded><![CDATA[<div class="geolocation">United Kingdom</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267287">Stuart Langridge</a>.</p>
<p>After the initial clickdrop I attempted to carefully deconstruct the tower, I managed to take 6 blocks off before it collapsed all by itself.</p>
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		<title>
		By: tfb		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267303</link>

		<dc:creator><![CDATA[tfb]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 13:41:58 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267303</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267301&quot;&gt;Rich&lt;/a&gt;.

Some of the blocks would explode at some unknown but frequent interval. &#160;Others would crumble into dust. &#160;Others would be made of jelly.]]></description>
			<content:encoded><![CDATA[<div class="geolocation">United Kingdom</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267301">Rich</a>.</p>
<p>Some of the blocks would explode at some unknown but frequent interval. &nbsp;Others would crumble into dust. &nbsp;Others would be made of jelly.</p>
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		<title>
		By: Rich		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267302</link>

		<dc:creator><![CDATA[Rich]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 13:21:30 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267302</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267301&quot;&gt;Rich&lt;/a&gt;.

EAT, damn you lack of editor!]]></description>
			<content:encoded><![CDATA[<div class="geolocation">United Kingdom</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267301">Rich</a>.</p>
<p>EAT, damn you lack of editor!</p>
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		<title>
		By: Rich		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267301</link>

		<dc:creator><![CDATA[Rich]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 13:21:07 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267301</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267299&quot;&gt;Glaurung&lt;/a&gt;.

If it was 100% realistic, you&#039;d have a block called &quot;Python&quot; that keeps changing all on its own for no obvious reason, requiring all the blocks above it to change, and another block called &quot;systemd&quot; that is trying to each all the other blocks.]]></description>
			<content:encoded><![CDATA[<div class="geolocation">United Kingdom</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267299">Glaurung</a>.</p>
<p>If it was 100% realistic, you'd have a block called "Python" that keeps changing all on its own for no obvious reason, requiring all the blocks above it to change, and another block called "systemd" that is trying to each all the other blocks.</p>
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		<title>
		By: Glaurung		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267299</link>

		<dc:creator><![CDATA[Glaurung]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 12:10:34 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267299</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267289&quot;&gt;Infoseepage&lt;/a&gt;.

The demo isn’t simulating wooden blocks, it’s simulating the stability of internet infrastructure, using the metaphor of wooden blocks. So the slipperiness of the blocks is 100% realistic and accurate. &#160;]]></description>
			<content:encoded><![CDATA[<div class="geolocation">United States</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267289">Infoseepage</a>.</p>
<p>The demo isn’t simulating wooden blocks, it’s simulating the stability of internet infrastructure, using the metaphor of wooden blocks. So the slipperiness of the blocks is 100% realistic and accurate. &nbsp;</p>
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		<title>
		By: MattyJ		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267298</link>

		<dc:creator><![CDATA[MattyJ]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 11:37:34 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267298</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267292&quot;&gt;tfb&lt;/a&gt;.

Carton friction coefficient is incorrect. News at 11.]]></description>
			<content:encoded><![CDATA[<div class="geolocation">United States</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267292">tfb</a>.</p>
<p>Carton friction coefficient is incorrect. News at 11.</p>
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		By: martin copyright 🙈 🙉 🙊		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267297</link>

		<dc:creator><![CDATA[martin copyright 🙈 🙉 🙊]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 10:22:54 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267297</guid>

					<description><![CDATA[fun processing demo]]></description>
			<content:encoded><![CDATA[<div class="geolocation">Via Mastodon</div>
<p>fun processing demo</p>
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		By: jwz		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267296</link>

		<dc:creator><![CDATA[jwz]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 09:45:48 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267296</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267294&quot;&gt;Infoseepage&lt;/a&gt;.

The swans are needy, so needy]]></description>
			<content:encoded><![CDATA[<div class="geolocation">Via Mastodon</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267294">Infoseepage</a>.</p>
<p>The swans are needy, so needy</p>
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		By: tfb		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267292</link>

		<dc:creator><![CDATA[tfb]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 09:24:06 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267292</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267291&quot;&gt;tfb&lt;/a&gt;.

... but making nit-picking negative comments seems wrong when it&#039;s so amazing.]]></description>
			<content:encoded><![CDATA[<div class="geolocation">United Kingdom</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267291">tfb</a>.</p>
<p>... but making nit-picking negative comments seems wrong when it's so amazing.</p>
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		<title>
		By: tfb		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267291</link>

		<dc:creator><![CDATA[tfb]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 09:22:55 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267291</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267289&quot;&gt;Infoseepage&lt;/a&gt;.

I had that too: the stiction seems to be too low in particular.]]></description>
			<content:encoded><![CDATA[<div class="geolocation">United Kingdom</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267289">Infoseepage</a>.</p>
<p>I had that too: the stiction seems to be too low in particular.</p>
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		<title>
		By: Infoseepage		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267295</link>

		<dc:creator><![CDATA[Infoseepage]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 09:14:49 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267295</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267290&quot;&gt;jwz&lt;/a&gt;.

I&#039;m trying to think of what the oldest piece of software I might still be regularly using on my Windows systems that aren&#039;t baked into the operating system itself that just run correctly without any gotchas on modern systems. I think it might be a file renaming utility which I use to normalize the file names of downloaded videos from the mid-90s. Total abandonedware, but it does what I need so I&#039;ve never felt the impulse to go out and reinvent the wheel.]]></description>
			<content:encoded><![CDATA[<div class="geolocation">Via Mastodon</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267290">jwz</a>.</p>
<p>I'm trying to think of what the oldest piece of software I might still be regularly using on my Windows systems that aren't baked into the operating system itself that just run correctly without any gotchas on modern systems. I think it might be a file renaming utility which I use to normalize the file names of downloaded videos from the mid-90s. Total abandonedware, but it does what I need so I've never felt the impulse to go out and reinvent the wheel.</p>
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		<title>
		By: Infoseepage		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267294</link>

		<dc:creator><![CDATA[Infoseepage]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 09:14:16 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267294</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267290&quot;&gt;jwz&lt;/a&gt;.

Says the guy who&#039;s been maintaining a screensaver collection for a third of a century?]]></description>
			<content:encoded><![CDATA[<div class="geolocation">Via Mastodon</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267290">jwz</a>.</p>
<p>Says the guy who's been maintaining a screensaver collection for a third of a century?</p>
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		<title>
		By: Martin Vermeer FCD		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267293</link>

		<dc:creator><![CDATA[Martin Vermeer FCD]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 09:13:08 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267293</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267290&quot;&gt;jwz&lt;/a&gt;.

Somewhat similar to what Dennis Meadows did at MIT in 1972. The graphics is better though
&lt;P&gt;&lt;IMG SRC=&quot;https://www.jwz.org/images/2026/comments/ce5d0e19fd866f5-3.png&quot; WIDTH=&quot;500&quot; HEIGHT=&quot;509&quot; data-size=&quot;500x509&quot;&gt;]]></description>
			<content:encoded><![CDATA[<div class="geolocation">Via Mastodon</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267290">jwz</a>.</p>
<p>Somewhat similar to what Dennis Meadows did at MIT in 1972. The graphics is better though</p>
<p><a HREF="https://cdn.jwz.org/images/2026/comments/ce5d0e19fd866f5-3.png" data-size="500x509"><img SRC="https://cdn.jwz.org/images/2026/comments/ce5d0e19fd866f5-3.png" WIDTH="500" HEIGHT="509" CLASS="portrait" SRCSET="https://www.jwz.org/images/2026/comments/ce5d0e19fd866f5-3.png 500w, https://www.jwz.org/images/scaled/360/2026/comments/ce5d0e19fd866f5-3.png 360w" SIZES="(max-width: 660px) 40vw, 29em" LOADING="lazy" data-size="500x509"/></a></p>
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		<title>
		By: jwz		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267290</link>

		<dc:creator><![CDATA[jwz]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 08:47:38 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267290</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267289&quot;&gt;Infoseepage&lt;/a&gt;.

Everyone thinks they&#039;re a woodworker crafting for the ages until they realize they&#039;re carving ice swans.]]></description>
			<content:encoded><![CDATA[<div class="geolocation">Via Mastodon</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267289">Infoseepage</a>.</p>
<p>Everyone thinks they're a woodworker crafting for the ages until they realize they're carving ice swans.</p>
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		<title>
		By: Infoseepage		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267289</link>

		<dc:creator><![CDATA[Infoseepage]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 08:45:56 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267289</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267288&quot;&gt;jwz&lt;/a&gt;.

Fun, but I always imagined these things to have the consistency of wood block Jenga pieces and this simulation has everything feeling like they&#039;re made of something ultra low friction like ice. Things just keep moving and moving and moving.]]></description>
			<content:encoded><![CDATA[<div class="geolocation">Via Mastodon</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267288">jwz</a>.</p>
<p>Fun, but I always imagined these things to have the consistency of wood block Jenga pieces and this simulation has everything feeling like they're made of something ultra low friction like ice. Things just keep moving and moving and moving.</p>
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		<title>
		By: jwz		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267288</link>

		<dc:creator><![CDATA[jwz]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 08:32:02 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267288</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267287&quot;&gt;Stuart Langridge&lt;/a&gt;.

Right??]]></description>
			<content:encoded><![CDATA[<div class="geolocation">Via Mastodon</div>
<p>In reply to <a href="https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267287">Stuart Langridge</a>.</p>
<p>Right??</p>
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		<title>
		By: Stuart Langridge		</title>
		<link>https://www.jwz.org/blog/2026/03/that-one-xkcd-thing-now-interactive/#comment-267287</link>

		<dc:creator><![CDATA[Stuart Langridge]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 08:30:57 +0000</pubDate>
		<guid isPermaLink="false">https://jwz.org/b/yk4B#comment-267287</guid>

					<description><![CDATA[what&#039;s most worrying? amusing? realistic? about this is that if you just click somewhere, not on any of the things, half of it collapses anyway]]></description>
			<content:encoded><![CDATA[<div class="geolocation">Via Mastodon</div>
<p>what's most worrying? amusing? realistic? about this is that if you just click somewhere, not on any of the things, half of it collapses anyway</p>
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